#pragma once

#include "role.h"
#include "map.h"

class BTGame_C
{
public:
	int  Init();
	void Update(float dt);
	void Draw();
	void Exit();

private:
	enum GameState_E
	{
		GST_START,
		GST_PLAY,
		GST_WIN,
		GST_FAIL
	};
	GameState_E m_GState;
	float	m_StateTime;
	Role_C	m_Role;
	Map_C	m_Map;
};